Files and data
Read and write files and directories with @lune/fs; encode JSON, TOML and YAML, compress and
hash with @lune/serde. Files and data.

LuneBlox is Lune with the Luau underneath
changed. It keeps Lune’s whole interface: the same @lune/* libraries, the same task scheduler, the
same Roblox datatypes and place and model files. Lune scripts run unchanged.
luneblox run script.luauluneblox setup # typedefs for luau-lsp, aliased as @luneluneblox build script.luau # a standalone executable, carrying the same Luau and flagsLune 0.10.5 runs Luau 0.709. Roblox runs 0.740, and runs it with its own set of Luau’s fast flags: Luau ships new compiler and VM work behind flags that default to off, and Roblox turns them on remotely. A benchmark or a test run on Lune measures a VM no game runs.
| Lune 0.10.5 | LuneBlox | |
|---|---|---|
| Luau | 0.709 | 0.740, the version Roblox runs |
| Luau’s fast flags | Luau’s defaults | set as the live Roblox client sets them |
| Luau’s C++ built with | -Os |
-O3 |
_VERSION |
Lune 0.10.5+709 |
LuneBlox <version>+740 |
Why LuneBlox has the measurements, and Migrating from Lune lists what a Lune user will notice.
local fs = require("@lune/fs")local net = require("@lune/net")local serde = require("@lune/serde")
local response = net.request("https://api.github.com/repos/XopoIII/LuneBlox")local repository = serde.decode("json", response.body)
fs.writeFile("stars.txt", tostring(repository.stargazers_count))print(_VERSION, "wrote stars.txt")The quick start walks through a first script.
Files and data
Read and write files and directories with @lune/fs; encode JSON, TOML and YAML, compress and
hash with @lune/serde. Files and data.
Networking
HTTP requests, an HTTP and WebSocket server, and plain TCP with @lune/net.
Networking.
Processes and the terminal
Arguments, the environment and child processes with @lune/process; colours and prompts with
@lune/stdio. Processes.
The task scheduler
task.spawn, task.defer, task.delay and task.wait, as on Roblox.
The task scheduler.
Roblox files
Open place and model files, change instances and properties, and write them back with
@lune/roblox. Roblox files.
Standalone executables
luneblox build turns a script into one executable, for this machine or another target.
Standalone executables.
Every library is listed in full in the reference, starting with fs. Those
pages are generated from the same typedefs luneblox setup gives your editor.