roblox
Built-in library for manipulating Roblox place & model files
Example usage
Section titled “Example usage”local fs = require("@lune/fs")local roblox = require("@lune/roblox")
-- Reading a place filelocal placeFile = fs.readFile("myPlaceFile.rbxl")local game = roblox.deserializePlace(placeFile)
-- Manipulating and reading instances - just like in Roblox!local workspace = game:GetService("Workspace")for _, child in workspace:GetChildren() do print("Found child " .. child.Name .. " of class " .. child.ClassName)end
-- Writing a place filelocal newPlaceFile = roblox.serializePlace(game)fs.writeFile("myPlaceFile.rbxl", newPlaceFile)Functions
Section titled “Functions”deserializePlace
Section titled “deserializePlace”function roblox.deserializePlace(contents: string): DataModelmust_use
Deserializes a place into a DataModel instance.
This function accepts a string of contents, not a file path.
If reading a place file from a file path is desired, fs.readFile
can be used and the resulting string may be passed to this function.
The place’s instances stay in memory while any of them is held, and are freed once none is: destroying its root frees them at once, dropping every reference frees them after the next garbage collection.
Example usage
local fs = require("@lune/fs")local roblox = require("@lune/roblox")
local placeFile = fs.readFile("filePath.rbxl")local game = roblox.deserializePlace(placeFile)Parameters
contents- The contents of the place to read
deserializeModel
Section titled “deserializeModel”function roblox.deserializeModel(contents: string): { Instance }must_use
Deserializes a model into an array of instances.
This function accepts a string of contents, not a file path.
If reading a model file from a file path is desired, fs.readFile
can be used and the resulting string may be passed to this function.
The model’s instances stay in memory while any of them is held, and are freed once none is: destroying every instance returned frees them at once, dropping every reference frees them after the next garbage collection.
Example usage
local fs = require("@lune/fs")local roblox = require("@lune/roblox")
local modelFile = fs.readFile("filePath.rbxm")local instances = roblox.deserializeModel(modelFile)Parameters
contents- The contents of the model to read
serializePlace
Section titled “serializePlace”function roblox.serializePlace(dataModel: DataModel, xml: boolean?): stringmust_use
Serializes a place from a DataModel instance.
This string can then be written to a file, or sent over the network.
Example usage
local fs = require("@lune/fs")local roblox = require("@lune/roblox")
local placeFile = roblox.serializePlace(game)fs.writeFile("filePath.rbxl", placeFile)Parameters
dataModel- The DataModel for the place to serializexml- If the place should be serialized as xml or not. Defaults tofalse, meaning the place gets serialized using the binary format and not xml.
serializeModel
Section titled “serializeModel”function roblox.serializeModel(instances: { Instance }, xml: boolean?): stringmust_use
Serializes one or more instances as a model.
This string can then be written to a file, or sent over the network.
Example usage
local fs = require("@lune/fs")local roblox = require("@lune/roblox")
local modelFile = roblox.serializeModel({ instance1, instance2, ... })fs.writeFile("filePath.rbxm", modelFile)Parameters
instances- The array of instances to serializexml- If the model should be serialized as xml or not. Defaults tofalse, meaning the model gets serialized using the binary format and not xml.
getAuthCookie
Section titled “getAuthCookie”function roblox.getAuthCookie(raw: boolean?): string?must_use
Gets the current auth cookie, for usage with Roblox web APIs.
Note that this auth cookie is formatted for use as a “Cookie” header,
and that it contains restrictions so that it may only be used for
official Roblox endpoints. To get the raw cookie value without any
additional formatting, you can pass true as the first and only parameter.
The cookie is read from the ROBLOSECURITY environment variable if it is set,
and otherwise from the cookie storage of Roblox Studio on Windows and macOS.
The exact lookup is done by the rbx_cookie
crate and may change over time.
Example usage
local roblox = require("@lune/roblox")local serde = require("@lune/serde")local net = require("@lune/net")
local cookie = roblox.getAuthCookie()assert(cookie ~= nil, "Failed to get roblox auth cookie")
local myPrivatePlaceId = 1234567890
local response = net.request({ url = "https://assetdelivery.roblox.com/v2/assetId/" .. tostring(myPrivatePlaceId), headers = { Cookie = cookie, },})
local responseTable = serde.decode("json", response.body)local responseLocation = responseTable.locations[1].locationprint("Download link to place: " .. responseLocation)Parameters
raw- If the cookie should be returned as a pure value or not. Defaults to false
getReflectionDatabase
Section titled “getReflectionDatabase”function roblox.getReflectionDatabase(): Databasemust_use
Gets the bundled reflection database.
This database contains information about Roblox enums, classes, and their properties.
Example usage
local roblox = require("@lune/roblox")
local db = roblox.getReflectionDatabase()
print("There are", #db:GetClassNames(), "classes in the reflection database")
print("All base instance properties:")
local class = db:GetClass("Instance")for name, prop in class.Properties do print(string.format( "- %s with datatype %s and default value %s", prop.Name, prop.Datatype, tostring(class.DefaultProperties[prop.Name]) ))endimplementProperty
Section titled “implementProperty”function roblox.implementProperty<T>( className: string, propertyName: string, getter: (instance: Instance) -> T, setter: ((instance: Instance, value: T) -> ())?)Implements a property for all instances of the given className.
This takes into account class hierarchies, so implementing a property
for the BasePart class will also implement it for Part and others,
unless a more specific implementation is added to the Part class directly.
Behavior
The given getter callback will be called each time the property is
indexed, with the instance as its one and only argument. The setter
callback, if given, will be called each time the property should be set,
with the instance as the first argument and the property value as second.
Example usage
local roblox = require("@lune/roblox")
local part = roblox.Instance.new("Part")
local propertyValues = {}roblox.implementProperty( "BasePart", "CoolProp", function(instance) if propertyValues[instance] == nil then propertyValues[instance] = 0 end propertyValues[instance] += 1 return propertyValues[instance] end, function(instance, value) propertyValues[instance] = value end)
print(part.CoolProp) --> 1print(part.CoolProp) --> 2print(part.CoolProp) --> 3
part.CoolProp = 10
print(part.CoolProp) --> 11print(part.CoolProp) --> 12print(part.CoolProp) --> 13Parameters
className- The class to implement the property for.propertyName- The name of the property to implement.getter- The function which will be called to get the property value when indexed.setter- The function which will be called to set the property value when indexed. Defaults to a function that will error with a message saying the property is read-only.
implementMethod
Section titled “implementMethod”function roblox.implementMethod( className: string, methodName: string, callback: (instance: Instance, ...any) -> ...any)Implements a method for all instances of the given className.
This takes into account class hierarchies, so implementing a method
for the BasePart class will also implement it for Part and others,
unless a more specific implementation is added to the Part class directly.
Behavior
The given callback will be called every time the method is called,
and will receive the instance it was called on as its first argument.
The remaining arguments will be what the caller passed to the method, and
all values returned from the callback will then be returned to the caller.
Example usage
local roblox = require("@lune/roblox")
local part = roblox.Instance.new("Part")
roblox.implementMethod("BasePart", "TestMethod", function(instance, ...) print("Called TestMethod on instance", instance, "with", ...)end)
part:TestMethod("Hello", "world!")--> Called TestMethod on instance Part with Hello, world!Parameters
className- The class to implement the method for.methodName- The name of the method to implement.callback- The function which will be called when the method is called.
registerClass
Section titled “registerClass”function roblox.registerClass(className: string, superClassName: string?)Registers a new class that the reflection database does not know about.
This is useful for classes that only exist in specific Roblox builds, and are therefore not part of the reflection database that Lune ships with.
Once a class has been registered it can be created using Instance.new,
and have methods and properties implemented for it using implementMethod
and implementProperty, just like any built-in class.
The given superClassName must be a valid class name - either a built-in
class, or another class registered beforehand - and defaults to "Instance"
when not provided. Registering a class that already exists will error.
Example usage
local roblox = require("@lune/roblox")
roblox.registerClass("MyClass", "Instance")
roblox.implementMethod("MyClass", "DoSomething", function(instance, ...) print("Called DoSomething on", instance, "with", ...)end)
local instance = roblox.Instance.new("MyClass")instance:DoSomething("Hello", "world!")Parameters
className- The name of the class to register.superClassName- The name of the superclass to inherit from. Defaults to"Instance".
registerService
Section titled “registerService”function roblox.registerService(serviceName: string)Registers a new service that the reflection database does not know about.
This behaves just like registerClass, but additionally marks the class as
a service so that it can be retrieved using DataModel:GetService. This is
useful for services that only exist inside specific Roblox builds, such as
FileSystemService in roblox-cli, and are therefore not part of the
reflection database that Lune ships with.
Example usage
local fs = require("@lune/fs")local roblox = require("@lune/roblox")
roblox.registerService("FileSystemService")
roblox.implementMethod("FileSystemService", "ReadFile", function(_, path: string) return fs.readFile(path)end)
local game = roblox.Instance.new("DataModel")local fs = game:GetService("FileSystemService")print(fs:ReadFile("foo.txt")) --> contents of foo.txtParameters
serviceName- The name of the service to register.
studioApplicationPath
Section titled “studioApplicationPath”function studio.studioApplicationPath(): stringmust_use
Returns the path to the system’s Roblox Studio executable.
There is no guarantee that this will exist, but if Studio is installed this is where it will be.
Example usage
local roblox = require("@lune/roblox")
local pathToStudio = roblox.studioApplicationPath()print("Studio is located at:", pathToStudio)studioContentPath
Section titled “studioContentPath”function studio.studioContentPath(): stringmust_use
Returns the path to the Content folder of the system’s current Studio
install.
This folder will always exist if Studio is installed.
Example usage
local roblox = require("@lune/roblox")
local pathToContent = roblox.studioContentPath()print("Studio's content folder is located at:", pathToContent)studioPluginPath
Section titled “studioPluginPath”function studio.studioPluginPath(): stringmust_use
Returns the path to the plugin folder of the system’s current Studio
install. This is the path where local plugins are installed.
This folder may not exist if the user has never installed a local plugin. It will also not necessarily take into account custom plugin directories set from Studio.
Example usage
local roblox = require("@lune/roblox")
local pathToPluginFolder = roblox.studioPluginPath()print("Studio's plugin folder is located at:", pathToPluginFolder)studioBuiltinPluginPath
Section titled “studioBuiltinPluginPath”function studio.studioBuiltinPluginPath(): stringmust_use
Returns the path to the BuiltInPlugin folder of the system’s current
Studio install. This is the path where built-in plugins like the ToolBox
are installed.
This folder will always exist if Studio is installed.
Example usage
local roblox = require("@lune/roblox")
local pathToPluginFolder = roblox.studioBuiltinPluginPath()print("Studio's built-in plugin folder is located at:", pathToPluginFolder)